Design
is many things, it is mercurial and outrageous, witty and charming and all too
often, sad and uninspiring. Everything that is made by human hands, is, for
better or for worse, designed.
This
fact is why design and especially design that make lives better or is very
rational and pragmatic and is ultimately the goal of the thoughtful designer.
It is easy to fall into the trappings of just aiming for high design no matter
the cost or conversely all function and poor form. This is rapidly becoming an
outmoded way of thinking. It is blindingly apparent that Resources are finite,
the environment will suffer as a result of our quest for the ideal product and
the attitude of companies that the importance of ever increasing profit in this
area is paramount.
The
argument proposed, is that designer must put themselves into the mindset of the
end user. Evaluation whether the design works well in terms of usability, ease
and pleasurability of use. When a designer does this, they can the sort through
problems and inconsistencies in their designs and these factors will push the
designs to become
Good
ideas can be hindered by poor decisions in the design phase and the resultant
decisions that are made influence the outcome and success of a product. An
example is the Internet mobile service that allows mobile phone users to
purchase goods and services using the device as a digital wallet. Which is in
and of itself a visionary idea, but if the implementation is too difficult to
resolve for the end user, then the design will be unsuccessful and not received
well.
Minimal
material usage and re-usage is playing an ever more important and increasingly
prevalent role in the jobs we as designers are required to perform which
although it introduces a greater level of complexity to an already difficult
and problem filled task it also allows a greater sense of satisfaction that the
designs being generated are worthwhile and properly thought out.
When
we as designers see an issue that needs resolution we require the ability to think
laterally and too tease out all areas and factors of a problem whether or not
they confront and challenge our ideals. I see a future for design that is implemented
in a similar way that scientists work, being that we must start to rely on
evidence to justify the decisions that we make regarding the design of things.
Evidence based design.
No comments:
Post a Comment